Pin Differential is no more!

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johnWeeGo.jpgI updated my latest Virtual Earth clustered pins article today removing the logic I had built and tested for previous versions:

http://www.viawindowslive.com/Articles/VirtualEarth/ClusteringPinsinVirtualEarth6.aspx

In short the new bulk addshape() method is simply fantasic. I see no visible flicker in removing and adding pins like we saw in previous versions. The best solution moving forward is to simplify the code and remove all this redundant logic. Download the new code today!

unclusterpins