Clustering Virtual Earth 6. Performance, throttling and PNG icons

posted in: Uncategorized | 0

johnWeeGo.jpgThis weekend I upgraded the code in the clustering example to Version 6 of Virtual Earth. This means we now utilise the bulk add shapes method and the bounds for a birdseye scene. Additionally I added some throttling logic for ajax webservices and showed how to provide legacy support for PNG icons in IE6.

Read the article here:

http://www.viawindowslive.com/Articles/VirtualEarth/ClusteringPinsinVirtualEarth6.aspx